Game Designer (Unreal Engine)

Details of the offer

RocketWerkz is an ambitious video games studio based on Auckland's waterfront in New Zealand. Founded by Dean Hall, creator of hit survival game DayZ, we are independently-run but have the backing of one of the world's largest games companies. Our two major games currently out on Steam are Icarus and Stationeers, with several other projects in development.
We are looking for an experienced Game Designer to design and add new missions, items, creatures, and content to Icarus, a complex systems-driven sandbox open-world PC survival game. You'll have to understand game balance, quest logic, and lore while creating an enjoyable player experience. You'll be hands-on in Unreal Engine 4.27 and active in the player community.
What you'll do: Design and document items, creatures, talents, and missionsScript missions using Unreal Engine BlueprintsImplement and test these features in Unreal Engine 4.27Balance the game economy and difficulty curve based on playtesting experienceEnsure player progress is rewarding, exciting, fair, and satisfyingConstantly seek player feedback and interpret it wisely with action-oriented recommendationsCommunicate how game features and constraints create particular player experiencesWhat we look for in our ideal candidate: 3+ years game design or relevant game development experienceExperience with Unreal Engine 4, including Blueprint scriptingExperience with Jira and Confluence (or similar project management tools)A fantastic portfolio of games you've contributed toUnderstanding of open world/survival gamesExcellent communication and interpersonal skillsThe position is full-time, permanent, and based in Auckland with flexible working conditions. Assistance is provided for relocation & support for obtaining a visa.
We value diverse teams. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.


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Nominal Salary: To be agreed

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