RocketWerkz is an ambitious video games studio based on Auckland's waterfront in New Zealand. Founded by Dean Hall, creator of hit survival game DayZ, we are independently-run but have the backing of one of the world's largest games companies. Our two major games currently out on Steam are Icarus and Stationeers, with several other projects in development.
We are looking for an experienced Game Designer to design and add new missions, items, creatures, and content to Icarus, a complex systems-driven sandbox open-world PC survival game. You'll have to understand game balance, quest logic, and lore while creating an enjoyable player experience. You'll be hands-on in Unreal Engine 4.27 and active in the player community.
What you'll do:
Design and document items, creatures, talents, and missions
Script missions using Unreal Engine Blueprints
Implement and test these features in Unreal Engine 4.27
Balance the game economy and difficulty curve based on playtesting experience
Ensure player progress is rewarding, exciting, fair, and satisfying
Constantly seek player feedback and interpret it wisely with action-oriented recommendations
Communicate how game features and constraints create particular player experiences
What we look for in our ideal candidate:
3+ years game design or relevant game development experience
Experience with Unreal Engine 4, including Blueprint scripting
Experience with Jira and Confluence (or similar project management tools)
A fantastic portfolio of games you've contributed to
Understanding of open world/survival games
Excellent communication and interpersonal skills
The position is full-time, permanent, and based in Auckland with flexible working conditions. Assistance is provided for relocation & support for obtaining a visa.
We value diverse teams. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
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