Technical Director (Auckland)

Details of the offer

Hey all! If you are interested in being a portfolio reviewer for one of our sessions, please fill out this google form . Once we see how many people are available for what times, we'll schedule the sessions (separately in North American and European times).The only qualification to be a reviewer is to have been professionally employed as a TA for at least a year, and to be willing to give some time back to the community. Pitch in and help out the next generation!A leading global publisher of digital and social games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple iOS and Android devices), set-top boxes, connected TVs and consoles. Gameloft partners with leading international brands such as UNO, Spider-Man, James Cameron's Avatar, Ferrari and Sonic Unleashed. Gameloft also operates its own established franchises, such as Real Football, Asphalt, Modern Combat 2: Black Pegasus and N.O.V.A. Near Orbit Vanguard Alliance. Gameloft is present in all continents, distributes its games in 100 countries and employs more than 5 000 talents.We are currently seeking a :Technical DirectorAucklandWith a strong technical/game development background, the Technical Director is responsible for the entire studio programming departmentIn close relationship with studio manager, producers and worldwide technical director, the technical director ensures projects are delivered on time while targeting the best experience and quality.As part of an already established team (Game Designers, Game Developers, Graphic Designers, Producer), your mission will be to drive and participate to the development of all our 3D and 2D projects on multiple platforms Ios/Android/Web.Responsibilities :-Responsible for all technology/architecture and processes choices-Supervise/participate to all projects from staffing, technology/tools choices, risks evaluation, dependencies with other projects to ensure the best quality is achieved-Recommends solutions and approves plans and roadmaps-Ensure code quality , code reviewing-Drives staff capabilities & career path : performance/expertise tracking, training , recruiting & succession planning in coordination with HR,-Work in relation with other worldwide studios technical directors to improve the company programming standards and enginesLocation : AucklandRequirementsTechnical Profile-Degree in Computer Engineering/Science or equivalent professional experience-Expertise in C/C++ , OOP Design , programming practices-Working knowledge on working knowledge on game development entire pipeline-Strong knowledge in several domains (Rendering , Animation , Multiplayer, Sound, Tools, AI , Scripting , Optimisation)-Able to understand any task performed by a developer-Problem solving skills : identifying issues and promoting solutions and optimizationsNice to have-6 years of technical experience in game development / several game titles already shipped-Experience with middlewares ( UDK /Unity )-Experience with scripting/interpreted language ( Python / Lua /C# / Java )-Experience with graphics tools ( 3dsMax, Photoshop)-Experience in social gamingManagement-You are autonomous, dynamic, and you love working in a team.-Your interpersonal and organizational skills allow you to lead a project to completion within given time constraints.-You have a solid understanding of the English language in order to follow un on projects handled by English-speaking teams. Topic list, column headers with buttons are sortable.
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